Ryu
| Combo | Damage/Stun | Description |
| st.LP, st.LP xx Shoryuken | 169/293 | Ryu's best damage option off of a light attack. It also works with cr. LP. |
| cr.MK xx Hadouken | 114/210 | Ryu's classic hit confirm combo is still here, but be careful! Your opponent can punish you if they block this at a close range! |
| st.HK st.LK xx HP Shoryuken xx CA | 471/403 | A very high damaging Critical Art combo. This will not work if the st.HK lands as a crush counter. |
| st.MP, st MP xx Hadouken | 174/290 | This combo is a safe block string and a fantastic way to apply pressure. The Hadouken at the end of this combo is safe on block. |
| st.HP xx V-Trigger, cr.HP xx Shoryuken | 274/469 | Standard V-Trigger punish combo. EX Shoryuken can be used instead of HP Shoryuken for a little bit more damage. |
| st. HK (cc), cr.HP xx Shoryuken | 301/475 | A crush counter punish to use when you're close to your opponent. |
| St. HK (cc), cr.MK xx HK Tatsumaki Senpyukaku | 249/430 | A crush counter combo to use when your opponent is farther away. If you're very far away, you have time to walk into the cr.MK range while they are still in hitstun from the crush counter. |
Ken
| Combo | Damage/Stun | Description |
| cr.LK, st.LP xx HP Shoryuken | 159/253 | A simple hit confirm off of a light attack. |
| cr.MP, b+MP, HP xx HK Tatsumaki Senpyukaku |
251/376 |
A great bread and butter hit confirm/punish combo for ken. The cr.MP only links into b+MP at a very close range. |
| cr.HP xx HP Shoryuken xx CA |
461/240 |
Ken's highest damage CA combo. Cancel into the CA after the 2nd hit of the Shoryuken to get the highest damage. |
| st. MK, st. HK xx HP Shoryuken |
226/310 |
Ken's st.MK has great range making this combo a great tool to use when playing at a distance where cr.MP won't hit. |
| st. HK (cc) xx V-Skill xx HP Shoryuken | 234/315 | A great meterless crush counter option |
Chun-Li
| Combo | Damage/Stun | Description |
| cr. LP, cr. LP, LK Spinning Bird Kick | ||
| cr.LP, cr.LP, LK Hyakuretsukyaku xx CA | ||
| st.MP, cr.MK xx LP Kokiken xx CA | ||
| b. HP (cc), CA | ||
| V-Skill, Airborne Hyakuretsukyaku | ||
| V-Skill, down MK x3, EX Airborne Hyakuretsukyaku | ||
| b.HP(xx) xx V-Trigger, b. HP, CA | ||
| cr.HP xx LK Hyakuretsukyaku, cr. LP xx LK Spinning Bird Kick |
Cammy
| Combo | Damage/Stun | Description |
| cr. LK, cr. LP xx HK Spiral Arrow | ||
| b. MP > HK xx HK Cannon Spike xx CA | ||
| b. MP, V-Trigger, Spiral Arrow, CA | ||
| st. MP, st. HP xx Cannon Spike xx CA |
Nash
| Combo | Damage/Stun | Description |
| cr. MP xx LP Sonic Boom | ||
| st.LK, st.LP > MP xx Sonic Scythe | ||
| cr. HP, b. MK xx LP Sonic Boom xx f.V-Trigger, j.HK/HP xx CA | ||
|
cr. HP, st. MP, HK Sonic Scythe |
M. Bison
| Combo | Damage/Stun | Description |
| st.HP xx Psycho Inferno | ||
| cr.MP xx MK Knee Press xx CA | ||
Vega
| Combo | Damage/Stun | Description |
| cr. LP xx LK Crimson Terror | ||
| k. HP, st. HP, MP Grand Izuna Drop xx CA | ||
| st.HK xx V-Trigger xx CA | ||
| j. HK, st. HK, st. MP, st. HK, EX Flying Barceona Attack > Air Grab |
Birdie
| Combo | Damage/Stun | Description |
| st.LK, st.LP xx LP Bull Head | 162/331 | Birdie's standard confirm off of landing a light attack. |
| st.MP xx MP Bull Head xx CA | 457/300 | High damage CA confirm. |
| st.HK, cr.MP xx MP Bull Head | 267/418 | Powerful meterless punish combo. st.HK only links into cr.MP at a very close range. |
Karin
| Combo | Damage/Stun | Description |
| cr. MP, st.MP xx LP Tenko xx LK Mujinkyaku | ||
| st.HK xx V-Trigger, Guren Ken, CA | ||
R. Mika
| Combo | Damage/Stun | Description |
| st.LK > MP xx MP Shooting Peach | ||
| f.MP > MP, HK xx EX Shooting Peach | ||
| f.MP > MP, f.HP xx LK Wingless Airplane | ||
| st.LK > MP xx CA(corner) st.LP, st.MP, f.MP > MP, f. HP xx V-Trigger > LK Wingless Airplane |
Zangief
| Combo | Damage/Stun | Description |
| f.HP xx CA | ||
| jump f., air down HP, st. LP CA | ||
| jump f., air down HP, Double Lariat | ||
| (corner) V-Skill xx V-Trigger, Double Lariat |
Dhalsim
| Combo | Damage/Stun | Description |
| b.MK xx LP Yoga Flame | 123/190 | Dhalsim's best option for punishing a foe on the ground. Cannot be punished unless blocked at very close range. |
| cr.MK xx V-Trigger | 130/220 | This is an effective way to punish fireballs by sliding under them and then unleashing your V-Trigger. Try to keep up the pressure so they stay in the flames. |
| LP Yoga Fire, cr.MK, b.MK xx LP Yoga Flame | 162/310 | A set-up that utilizes Dhalsim's fireballs with his go-to combo. Lob his LP Yoga Fire within sweep distance and slide at your foe with cr.LK (safest slide). If they do not block then you can go right into b.MK xx LP Yoga Flame. A great way to keep up the pressure. This also provides a lot of stun damage. |
| air HP, b.MK xx LP Yoga Flame xx CA | 424/320 | A powerful combo to use after jump, V-Skill or teleport. Great to use if you can successfully cross-up opponents with the Yoga Teleport. |
Rashid
| Combo | Damage/Stun | Description |
| cr. LP, cr. LP xx LP Spinning Mixer |
121/233 |
Rashid's best light hit confirm combo. It can't be punished as long as you dont charge the Spinning Mixer if you see your opponent block. |
| st. MP, cr. MK xx LK Eagle Spike |
185/350 |
Rashid's best meterless combo off of landing a st.MP. |
|
(crossup) j.MK, st.HP xx CA |
422/255 |
Rashid gets the most damage out of his CA when cancelled from a st.HP. starting with a crossup j.MK is the most reliable way to land it. |
| st.HK (cc), st.HP xx V-Skill (Roll) |
180/315 |
This is a great followup to the crush counter on st.HK because depending on the timing you use on st.HP you will either appear in front of the opponent or behind them, potentially leading to a devastating mixup. |
| cr.HP, st.MP xx V-Trigger -> HK Eagle Spike (Air) |
304/475 |
A good punish using your V-Trigger. If you use an EX Eagle Spike instead of the HK variant you can carry your opponent straight to the corner. |
| st.HP (cc) xx EX Whirlwind Shot, cr.HP, st.MP xx MK Eagle Spike |
355/652 |
Massive damage crush counter combo for only 1 bar of meter. Corner only. |
| J.HK, cr.HP, s.MP xx EX Eagle Strike, HP Spinning Mixer | 331/530 | Very high damage jump in combo for only 1 bar of meter. |
Laura
| Combo | Damage/Stun | Description |
| f.HP > HP xx HP Bolt Charge | ||
| st.MP xx LP Thunder Clap xx CA | ||
| st.MP > MK xx V-Trigger xx CA |
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